Apr 052009
I spent the day making a somewhat realistic Squid object. I even researched some squid physiology to get the dimensions right. After my disasterous failure (in the last post), I went through several iterations:
- Build 6 – with this build I finally got my spatial coordinates right.
- Build 7 – this build is a further step where I made my squid with a retardedly huge head
- Build 8 – my lil’ guy is finally coming together and looking like a proper squid! I have his joints hooked up wrong but I’m pretty proud of him.
- Build 9 – I fixed up the squids joints and made him affected by gravity.
- Build 10 – shaped the head a little bit and prevents the arms from being affected by gravity. The long arms still are, just not the short ones.
- Build 11 – changed weight distributions in the squid’s body and placed a few new planet types.
A fairly productive day – even if it is just easy-peasy object building, it was a lot of fun and really renewed my enthusiasm for the project.
My next goal will be getting the interface running properly. I’ve never dealt with mouse/graphics interactions before so this is completely new territory, and quite scary.

