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	<title>Comments on: Signposts: New feature on Probation</title>
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	<description>Game Design and Programming</description>
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		<title>By: Andy Moore</title>
		<link>http://www.andymoore.ca/2009/10/signposts-new-feature-on-probation/comment-page-1/#comment-112</link>
		<dc:creator>Andy Moore</dc:creator>
		<pubDate>Thu, 22 Oct 2009 05:34:11 +0000</pubDate>
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		<description>Yeah I was toying around with a few visual styles - I think you&#039;ll like the next example I post. :)</description>
		<content:encoded><![CDATA[<p>Yeah I was toying around with a few visual styles &#8211; I think you&#39;ll like the next example I post. :)</p>
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		<title>By: Roger Mark Levy</title>
		<link>http://www.andymoore.ca/2009/10/signposts-new-feature-on-probation/comment-page-1/#comment-111</link>
		<dc:creator>Roger Mark Levy</dc:creator>
		<pubDate>Mon, 19 Oct 2009 04:51:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.andymoore.ca/2009/10/signposts-new-feature-on-probation/#comment-111</guid>
		<description>I think in-game messages are always a good idea, as it allows the player to receive meta-information without breaking the flow of play.&lt;br /&gt;&lt;br /&gt;If you want my 2 cents on how it looks, I&#039;m still not in love with the way they creep up slowly like that.  Maybe it would be better if they flowed upward out of an gradient alpha mask and stopped, and then faded away when get far away enough.  The red color works though.</description>
		<content:encoded><![CDATA[<p>I think in-game messages are always a good idea, as it allows the player to receive meta-information without breaking the flow of play.</p>
<p>If you want my 2 cents on how it looks, I&#39;m still not in love with the way they creep up slowly like that.  Maybe it would be better if they flowed upward out of an gradient alpha mask and stopped, and then faded away when get far away enough.  The red color works though.</p>
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