Sep 052010
I was challenged to make a game in 2 hours. I find it hard to turn down challenges. :)
Introducing: SolarCraft
This is a semi-automatic RTS; you start with $1000 and can buy Collectors by clicking on your red base. They will head out to collect resources; if they return to your base you earn $10.
You can also place towers for $100, which will shoot and kill your collectors as well as any badguys. Click on the tower to tear it down for $20.
Badguys will suicide bomb you. If you lose your base, you lose! (Game will auto-reset)
Built this from scratch in 2 hours; no development tools, graphics, or code libraries other than what is included with FlashDevelop and the Flex stand-alone MXMLC Compiler. Took me exactly 101 compile attempts. :)
6 Responses to “SolarCraft: A 2 Hour RTS”
Comments (5) Pingbacks (1)


Nice. I got destroyed the first couple of times I tried it, then I put three towers in the far upper left past the blue base and they took care of all the enemies while I built collectors for days.
I had exactly zero time to playtest and balance it. That three-tower-trick is great though. I think this game could have legs; it just feels nice to get the core concept out there so quickly.
I think its pretty awesome that you could come up and implement that idea in such a short time. It would really be a interesting game if you could expand on the idea.
I just put a single tower in the top right and no enemies were able to spawn ever, though.
Whoa, very impressive! I can’t usually even sit straight for two hours, much less bang out a whole game. Nicely done.
Hi, I wish I can try that game. can you send it to me by mail ? or just update the url, please :)