Sep 052010
 

I was challenged to make a game in 2 hours. I find it hard to turn down challenges. :)

Introducing: SolarCraft

This is a semi-automatic RTS; you start with $1000 and can buy Collectors by clicking on your red base. They will head out to collect resources; if they return to your base you earn $10.

You can also place towers for $100, which will shoot and kill your collectors as well as any badguys. Click on the tower to tear it down for $20.

Badguys will suicide bomb you. If you lose your base, you lose! (Game will auto-reset)

Built this from scratch in 2 hours; no development tools, graphics, or code libraries other than what is included with FlashDevelop and the Flex stand-alone MXMLC Compiler. Took me exactly 101 compile attempts. :)

  6 Responses to “SolarCraft: A 2 Hour RTS”

Comments (5) Pingbacks (1)
  1. Nice. I got destroyed the first couple of times I tried it, then I put three towers in the far upper left past the blue base and they took care of all the enemies while I built collectors for days.

  2. I had exactly zero time to playtest and balance it. That three-tower-trick is great though. I think this game could have legs; it just feels nice to get the core concept out there so quickly.

  3. I think its pretty awesome that you could come up and implement that idea in such a short time. It would really be a interesting game if you could expand on the idea.

    I just put a single tower in the top right and no enemies were able to spawn ever, though.

  4. Whoa, very impressive! I can’t usually even sit straight for two hours, much less bang out a whole game. Nicely done.

  5. Hi, I wish I can try that game. can you send it to me by mail ? or just update the url, please :)

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