Jan 252012
Global Game Jam is coming up, and that reminded me: I still haven’t talked about my last jam game! I made a video here (the first 3 minutes is talking about game jams in general, the rest is about the game):
So the last half of the video there, I start summarizing the new things I’ve learned with Project Corona. Here’s a list:
- First time to not over-think pre-game organization
- First time drawing exhaust trail things
- First time rolling own mini-physics engine
- First time implementing inverse kinematics
- First time making fast-paced action game
- First time making an action game with no “badguys”
- First time making a monochrome game
- First time making all audio myself (except midi source) (and it being decent)
- First time making all art myself (and having it look good)
- Based on a true story – educational game I guess
- First time implementing deep parallax
Anyway, if you want to check it out, here’s a link to the last build I made. It’s meant to run 800×600 or so, so if your browser window is huge you might have to resize to get the right performance out of it.
Some tips while playing:
- The point is for you to grab the film cannisters from the sky and return them (gently!) to the airbase.
- Your maximum velocity goes up with your score.
- The “end game” (at least for me) is discovering the moon. Can you make it there?
I’ve pretty much abandoned the project at this point, but I still go and play it once and a while. Let me know what you think!
One Response to “Project Corona: TIGJam Game”
Comments (1)


Hey Andy, great video about game jams. It’s pretty amazing how much you can learn in 48 hours when you just let your creativity flow and not restrict oneself by our own internal need to do things “the right way”. The game came out great!