I think I have to coin a new term here. “Free” in iOS-land (and, growingly, in every gaming market) means “ad-supported” or “microtransactions.” Free-to-play (F2P) is frequently just contracted down to Free’ as well.
Yesterday, IceBurgers went 4RealsFree. No ads, no microtransactions, no demo, no lite version. The full game. In all it’s glory. Free.
I did this because I’m an amazing philanthropist and I figure I want to do right by the world.
Naww, I’m just joshing. IceBurgers was submitted to IndieCade for judging ages ago, and it’s a big pain in the butt for me to generate download codes for every judge that wants to play. Since the game wasn’t making any money anyway (I’m lucky if I get one purchase per day), I figured… Why not make it free? Totally free?
If you like it, all I ask is you buy me a can of coke or something the next time you see me. Or send me a postcard. Anything.
Here’s the link to IceBurgers in the AppStore.
EDIT: IceBurgers has rocketed up the charts and gotten a lot of press attention. Finally. Note that I got absolutely zero press attention when I was launching the game.