Browsing the archives for the Events category

The VDevs Live!

I’ve met up with a lot of game developers in the past few months, and seen awesome local-develpment-hangouts, gamejams, and general community cohesion. It seems every major city in Canada has a vibrant Indie Game Development community! I’ve also lived in Victoria for 10 years, where we have the University of Victoria and it’s awesome [...]

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Indies at the WaterCooler

I was recently asked to take part in a candid, water-cooler-style talk on what exactly being an “Indie Developer” is. Sharing the spotlight with me are two other chums; check out the header graphic: I think they dawdled on the “What is Indie?” topic a bit too much, but there’s some interesting reading in there and [...]

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The History of SteamBirds

I haven’t talked much about SteamBirds on my blog.  Now that things are post-release and over-the-hump, I think it’s about time I discuss the history behind SteamBirds, and some other random thoughts. Numbers post to follow. First up, about the Secrecy; I had often knocked Closed Development practices but hadn’t actually tried them myself. I [...]

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Gaming World: It is my first anniversary

Ahh, finally back from the Game Developer’s Conference in San Francisco. About halfway through the conference I stumbled upon the realization that it is my “Gaming Birthday;” right about this time in 2009 I wrote an article about how GDC Inspired me to make my first game. I’ve done a fairly in-depth post-mortem of 2009, [...]

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The End of Aught Nine

Well, the year has come to a close. I started this blog knowing it would only last a year — but don’t worry! I’ll be firing up a proper blog on my own website (andymoore.ca) soon. I’ll make another post here to announce it, and I’ll see about exporting these posts there. Protonaut is an [...]

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Still Working!

Nope, the project isn’t dying. Just having some technical problems on the code end. For the last week I’ve been off-and-on struggling with how to best handle the “camera” of the game. Some (currently unpublished) changes to the gameplay have made some more dramatic alterations to the camera a requirement – I’m struggling with both [...]

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GDC Inspiration: Space Squid

I have survived GDC. I suppose the best thing to come out of GDC is that I’ve decided to make a prototype for my game, “Space Squid.” I’ve given myself a deadline of May 1st for the release. That gives me just over a month to: Learn OOP. I’ve got a pretty good handle on [...]

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GDC Week

I’m in San Francisco for the Game Developer’s Conference this week. Handed out a lot of business cards already and it hasn’t even started yet…

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