Browsing the archives for the GDC category

Gaming World: It is my first anniversary

Ahh, finally back from the Game Developer’s Conference in San Francisco. About halfway through the conference I stumbled upon the realization that it is my “Gaming Birthday;” right about this time in 2009 I wrote an article about how GDC Inspired me to make my first game. I’ve done a fairly in-depth post-mortem of 2009, [...]

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The End of Aught Nine

Well, the year has come to a close. I started this blog knowing it would only last a year — but don’t worry! I’ll be firing up a proper blog on my own website (andymoore.ca) soon. I’ll make another post here to announce it, and I’ll see about exporting these posts there. Protonaut is an [...]

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Still Working!

Nope, the project isn’t dying. Just having some technical problems on the code end. For the last week I’ve been off-and-on struggling with how to best handle the “camera” of the game. Some (currently unpublished) changes to the gameplay have made some more dramatic alterations to the camera a requirement – I’m struggling with both [...]

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GDC Inspiration: Space Squid

I have survived GDC. I suppose the best thing to come out of GDC is that I’ve decided to make a prototype for my game, “Space Squid.” I’ve given myself a deadline of May 1st for the release. That gives me just over a month to: Learn OOP. I’ve got a pretty good handle on [...]

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GDC Week

I’m in San Francisco for the Game Developer’s Conference this week. Handed out a lot of business cards already and it hasn’t even started yet…

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