It has been a few days – all the changes seemed so minor over the last while I couldn’t bring myself to mention them on the blog. But as a whole they’ve started to become their own beast. I didn’t even mention Build 19, so here are the biggest bullet points for 19 and 20 (I logged everything in excruciating detail back in the this post and this post) on the Protonaut Site).
* Pressing “R” while testing a level from the editor will reset the test level instead of the previously loaded level
* New death, running, idle, and midair animations for the character
* Added a healthbar for gameplay. It works – trust me – it just taught me that I have to rewrite my damage code. :/
* The player no longer physically interacts with the capturable elements (no more “bouncing” off of things as you capture them)
* Fixed the off-center zooming bug that’s been driving me CRAZY for weeks now :D



