Browsing the archives for the Space Squid category

Mid-Mortem: Space Squid

Mid-Mortem time! I don’t like using the term post-mortem with things are still going on, but I thought I’d talk about April’s game-of-the-month, Space Squid. As this is my first foray into the business that is Flash game development, I wanted to get a nice scientific baseline sample for what kind of interest self-generates around [...]

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And thus it ends… And it begins again.

Despite assurances from several different sources, not a single publishing soul has viewed my game since marking it 100% complete on FlashGameLicense.com. Perhaps I haven’t given it long enough (24 hours! c’mooooon) but I’m losing hope fast. I won’t give up on them completely until next Friday I think. But that’s OK – I sent [...]

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SPACE SQUID GOES GOLD!

aaaaaaand FINISHED! What a ride this has been! I’m sure I’ll post a retrospective or two as things progress with game distribution, but for now… It’s time to take a break! The last and final build of Space Squid will clock in asĀ Build 48. Considering I only had 30 days to complete this project (starting [...]

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Down to the Buzzer, Space Squid!

Wew! 4 hours to go! A very special thanks goes out to Ryan Madsen in this update. I’ve always wanted to have ink in the game, but could never find a decent mechanic for it to work out. Ryan thought one up on a whim and by golly it works. Since I already had some [...]

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12 Hours To Go – Score Revisions?

I’ve got 12 hours left in my development cycle and I’m seriously considering switching one of the score mechanics. I need some input on this one! Hopefully I’ll get a few responses from people in the time I have left. When a score is submitted to my HighScore Database, it sends along with it a [...]

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What to do, Space Squid boo?

As of this post.. T MINUS 33 HOURS! As of midnight tomorrow I’ll be done, so that I can get a good night’s sleep and enjoy my Friday. If you have any gripes or suggestions, this is the time to submit them! I’m finding it increasingly hard to work on the game because there simply [...]

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MXMLC Ruins FileSizes

While working on Build 45 today I noticed something – that my file size for the project had almost hit 200KB. That’s a lot of KB. And considering a pretty big chunk of the population in the US is still on Dialup, it’s an unacceptably large number of KBs. It was taking 2-5 seconds to [...]

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Minor Update: Security and High Scores

I did a real quick update this evening – it’s all backend stuff so I didn’t increment the build number, it’s still v45. Thanks to Ben Fox for spotting HTML exploits in the PlayerName/WorldName fields. I had been focusing so hard on SQL exploit prevention I completely forgot. :) There might be a hole in [...]

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Polish Festival

Mmm, Polish Sausages. To avoid future ambiguities, Poland should start spelling with two Ls. “Pollish People Use Polish.” Makes sense.. Poll -> Pollish… I’ve been working on the big to-do list from my last post and I’ve gotten quite a bit done so far. One of the things on the list was to make some [...]

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Never Enough Cartoons about Space Squid

This one has been floating around the internets quite a bit recently, but it well descrbies the whole space squid phenomenon: http://scienceblogs.com/pharyngula/2009/04/there_are_never_enough_cartoon.php

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