Browsing the archives for the Personal category

Interviewed for Gamasutra

Gamasutra put up a nice article this morning, about doing what it takes to make games in the industry. I’m featured on page 3 of the article. I think it’s really interesting, reading about just what people have done to make games; all the effort they go through, the sacrifices they make.. A nice read [...]

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Road-trip: Complete!

Well, my girlfriend and I have completed our Cross-Canada 2-month-long roadtrip. We’re back in Victoria safe and sound! Our road-trip blog is still a bit behind, but we’re working on updating it as soon as we get some of these backlogged photos and videos done up. It was a really fun experience. I got to [...]

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Cross-Country Travel Plans: ENGAGE

Thanks to the success of SteamBirds and the aligning of some special stars in the midnight sky, an opportunity to take a three month long, cross-Canada road-trip has surfaced! And by gum, I’m taking it. Normally I’d post all about it, right here on this blog – but it’s a joint effort between myself and [...]

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Gaming World: It is my first anniversary

Ahh, finally back from the Game Developer’s Conference in San Francisco. About halfway through the conference I stumbled upon the realization that it is my “Gaming Birthday;” right about this time in 2009 I wrote an article about how GDC Inspired me to make my first game. I’ve done a fairly in-depth post-mortem of 2009, [...]

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Shots from Across the Street

There’s an awesome park across the street from my place; nice little hill covered with plants and trees. I often take my camera out there but haven’t uploaded any photos from my excursions yet. This here is one of my favorite trees on the place. It’s sitting right near the top and stands fairly alone, [...]

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Blog Relocation: Complete

Finally! Got my blog moved over to my own domain. My old blogger account can now die. Farewell, Aught Nine; it was nice while it lasted, but it could only last a year. I’ll be working on making this site themed up nicely and have some links to my games. For now, why don’t you [...]

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The End of Aught Nine

Well, the year has come to a close. I started this blog knowing it would only last a year — but don’t worry! I’ll be firing up a proper blog on my own website (andymoore.ca) soon. I’ll make another post here to announce it, and I’ll see about exporting these posts there. Protonaut is an [...]

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PAX: Meh

I attended PAX (The Penny Arcade Gaming Exhibition, aka PAGE; or at least it should be) this last weekend for the first time. People seemed to get so excited about it that I had quite high hopes. And I was pretty let down. I caught the Nerd-Cold that was being passed around PAX so I’m [...]

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The Platformer

OK, here’s something I really hate. Coding how a player moves. It turns out there’s a lot of intricate guesswork going on behind the scenes of most platformers. For instance, did you know that many platformers change the amount of friction exerted on the player body depending on the current action? Or that bodies accelerate [...]

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Progress?

I’ve made some definite progress since May 1st! I watched the entirety of Jeeves & Wooster for the first time. What a great show. (Now working on the entirety of Black Adder for the first time) Playing some OldSchool Civilization 4 with Aubrey during the evenings. Excellent fun. Now that I’m coding pretty much full [...]

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