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	<title>Comments for Andy Moore</title>
	<atom:link href="http://www.andymoore.ca/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.andymoore.ca</link>
	<description>Game Design and Programming</description>
	<lastBuildDate>Mon, 20 Feb 2012 20:56:08 +0000</lastBuildDate>
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		<title>Comment on How to improve your mobile AS3/AIR performance by Air for Android &#8211; Blitting test on Motorola Xoom and Galaxy S 2 &#171; Lorenzo Nuvoletta</title>
		<link>http://www.andymoore.ca/2012/01/how-to-improve-your-mobile-as3air-performance/comment-page-1/#comment-7256</link>
		<dc:creator>Air for Android &#8211; Blitting test on Motorola Xoom and Galaxy S 2 &#171; Lorenzo Nuvoletta</dc:creator>
		<pubDate>Mon, 20 Feb 2012 20:56:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.andymoore.ca/?p=956#comment-7256</guid>
		<description>[...] reading this post from Andy Moore I also tried to use the LOW quality trick, I got a 3 FPS boost that brought me to [...]</description>
		<content:encoded><![CDATA[<p>[...] reading this post from Andy Moore I also tried to use the LOW quality trick, I got a 3 FPS boost that brought me to [...]</p>
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	<item>
		<title>Comment on SteamBirds: By the Numbers by Sponsorship &#8211; What Can I Make? &#171; U.S. Killbotics</title>
		<link>http://www.andymoore.ca/2010/03/steambirds-by-the-numbers/comment-page-2/#comment-7250</link>
		<dc:creator>Sponsorship &#8211; What Can I Make? &#171; U.S. Killbotics</dc:creator>
		<pubDate>Sun, 19 Feb 2012 18:49:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.andymoore.ca/?p=376#comment-7250</guid>
		<description>[...] finally, some good news from Andy Moore, one of the creators of the quite frankly awesome Flash game (and now iOS game) SteamBirds. [...]</description>
		<content:encoded><![CDATA[<p>[...] finally, some good news from Andy Moore, one of the creators of the quite frankly awesome Flash game (and now iOS game) SteamBirds. [...]</p>
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	<item>
		<title>Comment on PUZZLEJUICE review by IndieGames.com - The Weblog Indie Game Links: Treasure GET!</title>
		<link>http://www.andymoore.ca/2012/01/puzzlejuice-review/comment-page-1/#comment-7213</link>
		<dc:creator>IndieGames.com - The Weblog Indie Game Links: Treasure GET!</dc:creator>
		<pubDate>Wed, 15 Feb 2012 15:57:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.andymoore.ca/?p=884#comment-7213</guid>
		<description>[...] Andy Moore: Puzzlejuice review &quot;I find myself constantly juggling between Tetris skill-set and my Boggle skill-set... But my Tetris skills are old and rusty, and my Boggle skills are not accustomed to this speed of processing and level of perpetual distraction.&quot; [...]</description>
		<content:encoded><![CDATA[<p>[...] Andy Moore: Puzzlejuice review &quot;I find myself constantly juggling between Tetris skill-set and my Boggle skill-set&#8230; But my Tetris skills are old and rusty, and my Boggle skills are not accustomed to this speed of processing and level of perpetual distraction.&quot; [...]</p>
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	</item>
	<item>
		<title>Comment on Word Game DevLog: Day 7 by jmickle</title>
		<link>http://www.andymoore.ca/2012/02/word-game-devlog-day-7/comment-page-1/#comment-7194</link>
		<dc:creator>jmickle</dc:creator>
		<pubDate>Sun, 12 Feb 2012 00:37:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.andymoore.ca/?p=1000#comment-7194</guid>
		<description>i think you&#039;re missing a few days out by now ;)</description>
		<content:encoded><![CDATA[<p>i think you&#8217;re missing a few days out by now ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on PUZZLEJUICE review by 365 Puzzlejuice Emails [pt. 3] &#124; aeiowu</title>
		<link>http://www.andymoore.ca/2012/01/puzzlejuice-review/comment-page-1/#comment-7173</link>
		<dc:creator>365 Puzzlejuice Emails [pt. 3] &#124; aeiowu</dc:creator>
		<pubDate>Thu, 09 Feb 2012 08:56:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.andymoore.ca/?p=884#comment-7173</guid>
		<description>[...] yea, and unannounced, andy wrote this glowy glowing glow review up: http://www.andymoore.ca/2012/01/puzzlejuice-review/ will tweet about it tomorrow when more people are [...]</description>
		<content:encoded><![CDATA[<p>[...] yea, and unannounced, andy wrote this glowy glowing glow review up: <a href="http://www.andymoore.ca/2012/01/puzzlejuice-review/" rel="nofollow">http://www.andymoore.ca/2012/01/puzzlejuice-review/</a> will tweet about it tomorrow when more people are [...]</p>
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	<item>
		<title>Comment on GDC: Board Games and Beer by Andy Moore</title>
		<link>http://www.andymoore.ca/2012/01/gdc-board-games-and-beer/comment-page-1/#comment-7165</link>
		<dc:creator>Andy Moore</dc:creator>
		<pubDate>Tue, 07 Feb 2012 12:01:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.andymoore.ca/?p=976#comment-7165</guid>
		<description>Oh man. I might just organize to link it together with IAJ. I&#039;ll see what I can do!</description>
		<content:encoded><![CDATA[<p>Oh man. I might just organize to link it together with IAJ. I&#8217;ll see what I can do!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GDC: Board Games and Beer by Fernando</title>
		<link>http://www.andymoore.ca/2012/01/gdc-board-games-and-beer/comment-page-1/#comment-7163</link>
		<dc:creator>Fernando</dc:creator>
		<pubDate>Tue, 07 Feb 2012 02:16:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.andymoore.ca/?p=976#comment-7163</guid>
		<description>Thanks!!
Now, how do we split ourselves in half to also go to Indie Art Jam?</description>
		<content:encoded><![CDATA[<p>Thanks!!<br />
Now, how do we split ourselves in half to also go to Indie Art Jam?</p>
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	<item>
		<title>Comment on How to improve your mobile AS3/AIR performance by Shawn</title>
		<link>http://www.andymoore.ca/2012/01/how-to-improve-your-mobile-as3air-performance/comment-page-1/#comment-7151</link>
		<dc:creator>Shawn</dc:creator>
		<pubDate>Sat, 04 Feb 2012 23:55:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.andymoore.ca/?p=956#comment-7151</guid>
		<description>Bitmap is such a wierd displayObject, it doesn&#039;t have mouseEnabled, it doesn&#039;t dispatch mouseEvents, but at the same time will block any mouse events underneath it. Just kinda becomes a pain in the ass to deal with... 

This is my new favorite lil&#039; class:

public class BitmapSprite extends Sprite
{
	protected var bitmap:Bitmap;
		
	public function BitmapSprite(bitmapData=null, pixelSnapping=&quot;auto&quot;, smoothing=true){
		mouseChildren = false;
		bitmap = new Bitmap(bitmapData, pixelSnapping, smoothing);
		addChild(bitmap);
	}
		
	public function get bitmapData():BitmapData { return bitmap.bitmapData; }
	public function set bitmapData(value:BitmapData):void {
		bitmap.bitmapData = value;
	}
}</description>
		<content:encoded><![CDATA[<p>Bitmap is such a wierd displayObject, it doesn&#8217;t have mouseEnabled, it doesn&#8217;t dispatch mouseEvents, but at the same time will block any mouse events underneath it. Just kinda becomes a pain in the ass to deal with&#8230; </p>
<p>This is my new favorite lil&#8217; class:</p>
<p>public class BitmapSprite extends Sprite<br />
{<br />
	protected var bitmap:Bitmap;</p>
<p>	public function BitmapSprite(bitmapData=null, pixelSnapping=&#8221;auto&#8221;, smoothing=true){<br />
		mouseChildren = false;<br />
		bitmap = new Bitmap(bitmapData, pixelSnapping, smoothing);<br />
		addChild(bitmap);<br />
	}</p>
<p>	public function get bitmapData():BitmapData { return bitmap.bitmapData; }<br />
	public function set bitmapData(value:BitmapData):void {<br />
		bitmap.bitmapData = value;<br />
	}<br />
}</p>
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	</item>
	<item>
		<title>Comment on RadialSound: A simple audio library for AS3 by Andy Moore</title>
		<link>http://www.andymoore.ca/2012/01/radialsound-a-simple-audio-library-for-as3/comment-page-1/#comment-7135</link>
		<dc:creator>Andy Moore</dc:creator>
		<pubDate>Fri, 03 Feb 2012 05:12:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.andymoore.ca/?p=983#comment-7135</guid>
		<description>Yeah, there&#039;s a lot of excellent function in FlashPunk/Flixel, but digging through to find them all is a pain in the neck if you don&#039;t want to use the whole engine!</description>
		<content:encoded><![CDATA[<p>Yeah, there&#8217;s a lot of excellent function in FlashPunk/Flixel, but digging through to find them all is a pain in the neck if you don&#8217;t want to use the whole engine!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RadialSound: A simple audio library for AS3 by Joseph Burchett</title>
		<link>http://www.andymoore.ca/2012/01/radialsound-a-simple-audio-library-for-as3/comment-page-1/#comment-7134</link>
		<dc:creator>Joseph Burchett</dc:creator>
		<pubDate>Fri, 03 Feb 2012 04:01:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.andymoore.ca/?p=983#comment-7134</guid>
		<description>Okay now this is handy! I do not like having to deal with all that stupid sound channel stuff and what not... Thanks :-D Luckily Adam also made the whole process of doing sound stuff in Flixel pretty easy as well but at least with yours I don&#039;t need any setup :-P</description>
		<content:encoded><![CDATA[<p>Okay now this is handy! I do not like having to deal with all that stupid sound channel stuff and what not&#8230; Thanks :-D Luckily Adam also made the whole process of doing sound stuff in Flixel pretty easy as well but at least with yours I don&#8217;t need any setup :-P</p>
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