Protonaut stemmed from a platforming game I was toying with in mid-2009. After playing with a few concepts, I teamed up with Greg Wohlwend (Intuition Games) to take it from idea to finished concept. It now stands as a microscopic physics-based run-and-gun puzzle-platformer.
The game is designed to be sold directly to the users (it is not ad-supported or designed to appear on Flash Portals), but some late development flaws have delayed it’s launch. Tentative release date is in Spring of 2010, but you can play a beta copy of it now.
Programming & Game Design: Andy Moore
Art & Game Design: Greg Wohlwend
Music & Sound: Roger Levy


Lost Garden
Spring 2010?!
Yay!