Protonaut
Protonaut stemmed from a platforming game I was toying with in mid-2009. After playing with a few concepts, I teamed up with Greg Wohlwend (Intuition Games) to take it from idea to finished concept. It now stands as a microscopic physics-based run-and-gun puzzle-platformer.
The game is designed to be sold directly to the users (it is not ad-supported or designed to appear on Flash Portals), but some design flaws have kinda made us alter our approach. The game launched as a demo at ArmorGames, but you can play a beta copy of our own-hosted full-version now.
Programming & Game Design: Andy Moore
Art & Game Design: Greg Wohlwend
Music & Sound: Roger Levy
You can read all my blog posts about this game right here.
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Spring 2010?!
Yay!