SteamBirds
SteamBirds is my latest and greatest project and is my first attempt at “Quiet” and “Secret” development.
Early on Daniel Cook (Bunni, Lost Garden) helped me out with the Art end of things, and eventually became pivotal in helping me design the gameplay.
DannyB (Canabalt, Super Meat Boy) really made the game sound spectacular, too. [Note: The game's music files are no longer hosted and you won't be able to hear it anymore, unfortunately].
SteamBirds successfully sold licensing rights (via FGL) to ArmorGames, and is playable here! Feel free to read up on all my SteamBirds related blog posts right here.


Hi!
I like this game very much. But when I use mouse wheel to zoom a map – web page is scrolling too =(
Try to use this: http://etcs.ru/pre/MouseWheelCatcher/srcview/
I kill mouse wheel very simple:
stageLink.addEventListener(MouseEvent.MOUSE_OVER, mouseOver, false, 0, true);
public function mouseOver(e:Event):void {MouseWheel.capture();}
stageLink.addEventListener(Event.MOUSE_LEAVE, mouseLeave, false, 0, true);
public function mouseLeave(e:Event):void {MouseWheel.release();}
Don’t know is’t possible to handle it for zoom after such killing… but page scrolling is not cool =)
Hi, great game indeed!
But when you pan over the map and your mouse goes outside of the game window and you release the mouse button it doesn’t go to where you want it to go.
I really loved the game !!!
a sequel is a must !!
Thank you :))
Steambirds are really cool, they are physically like a real…Thanks a lot, awiting for resume of this game)
Hi Andy,
Loved Steambirds. Just wondered if you had considered making a version for the iPad? A touch interface would suit the game very well, as would a pass-around multiplayer mode. Platform aside, looking forward to the sequel!
Andy,
Would like to speak with you about distribution of your games on Direct2Drive. Would you mind contacting me via email?
Thanks.
Damon
I love this game! I’m curious about how you did the arrow interface physics. Would you consider doing a flash tutorial on that? Or any suggestions to enlighten me?
@Damon: Direct2Drive? O_o… Email sent!
@Shawn: The game actually uses no physics at all. I used the free Tweener AS3 Library along with a bezier-curve modification for the actual animations. I also used flash’s built-in Graphics.CurveTo() function to draw the curved arrow lines. Simple stuff!
To make the planes shoot and take damage while moving, there is a way to call a function each tick right within the tweener interface.
Tweener is here: http://code.google.com/p/tweener/
Tweener is amazing and awesome and I love it for doing things quickly, but for the next versions of SteamBirds I’m going to have to roll my own solution.. So your mileage may vary!
i’d love to play this game, but on armorgames i can’t progress past the first level; it doesn’t seem to record the 4 stars i should be earning after the tutorial, so i’m stuck. =/
realy a great game
in a futur version could we have a PvP game type?
Andy Moore, you must make this an iPhone game. Its not even an option. this game is so fun and addicting. I would easly pay $5-10
Congratulations on a wonderful game. This is quite honestly one of the best games of any variety that I’ve seen in a long time. I know there has been some discussion of multiplayer; on many of the sites that host the game, I’ve seen the comment “Future versions will have plane upgrades, pilot experience points, and multiplayer…”, and some comments here have mentioned the desire for multiplayer. Is this still in consideration, or should I not get my hopes up?
Multiplayer is definitely coming. :)
Wait… Fly Or Die Multiplayer on Kongregate is already a multiplayer version of Steambirds?? Isnt it?
I heard an interview with you on the Indie Game Developer podcast and I thought I’d check out your site. Now I’m addicted to Steambirds. Thanks. :) It was a great interview and I thought you had a lot of great points. It’s great to see someone who’s open and actively helping to improve the community’s approach to flash games.
Andy! I’ve tried your game, it was fun :). I’m so glad for orca jam – a great experience for me. glhf
Steambirds, with its simultaneous turns, reminded me of one of one of my favorite Avalon Hill board games from the 80′s, called Air Force.
Love it, thanks for this amigo and please keep it up. :)
why cant i play normall steambirds through steambirds.com all i can play is the crapy survival (i hate those games) the only reason i went to steambirds.com was to see when multiplayers comin but i cant do that help
its rocking
it’s OOOK
I LOVE that game, it’s simple and challenging at the same time. Very addictive!
On the other hand I HATE it, since it crashes far too often!
I’m running it on an Android Samsung Galaxy S 2. Whenever the game freezes, the phone becomes really very hot and all I can do is pressing the home-button to cancel the game. Often I have to kill the Steambirds task (sometimes it’s already gone after the crash), and then I can restart.
I read on the internet that many others experience crashes with the game, too.
Is there an update for the game planned (for Android) ?
What a fantastic game! I’ve pretty much stopped buying games for the last few years as game developers seem to be focusing more on pretty graphics and gimmicks, rather less on actually making games fun to play. The mechanics, concept and execution of this game are magnificent and could very well serve as a lesson to so many dicks working to pump out the cookie cutter crap that’s littering the market at the moment.
need more! Make more, or let me make clones of you to keep in my attic. An army of clones with which to build a never ending sucession of levels! Mwahahahahahaaaaa.