SteamBirds is my latest and greatest project and is my first attempt at “Quiet” and “Secret” development.
Early on Daniel Cook (Bunni, Lost Garden) helped me out with the Art end of things, and eventually became pivotal in helping me design the gameplay.
DannyB (Canabalt, Super Meat Boy) really made the game sound spectacular, too.
SteamBirds successfully sold licensing rights (via FGL) to ArmorGames, and is playable here!

Lost Garden
Hi!
I like this game very much. But when I use mouse wheel to zoom a map – web page is scrolling too =(
Try to use this: http://etcs.ru/pre/MouseWheelCatcher/srcview/
I kill mouse wheel very simple:
stageLink.addEventListener(MouseEvent.MOUSE_OVER, mouseOver, false, 0, true);
public function mouseOver(e:Event):void {MouseWheel.capture();}
stageLink.addEventListener(Event.MOUSE_LEAVE, mouseLeave, false, 0, true);
public function mouseLeave(e:Event):void {MouseWheel.release();}
Don’t know is’t possible to handle it for zoom after such killing… but page scrolling is not cool =)
Hi, great game indeed!
But when you pan over the map and your mouse goes outside of the game window and you release the mouse button it doesn’t go to where you want it to go.
I really loved the game !!!
a sequel is a must !!
Thank you :))
Steambirds are really cool, they are physically like a real…Thanks a lot, awiting for resume of this game)
Hi Andy,
Loved Steambirds. Just wondered if you had considered making a version for the iPad? A touch interface would suit the game very well, as would a pass-around multiplayer mode. Platform aside, looking forward to the sequel!
Andy,
Would like to speak with you about distribution of your games on Direct2Drive. Would you mind contacting me via email?
Thanks.
Damon
I love this game! I’m curious about how you did the arrow interface physics. Would you consider doing a flash tutorial on that? Or any suggestions to enlighten me?
@Damon: Direct2Drive? O_o… Email sent!
@Shawn: The game actually uses no physics at all. I used the free Tweener AS3 Library along with a bezier-curve modification for the actual animations. I also used flash’s built-in Graphics.CurveTo() function to draw the curved arrow lines. Simple stuff!
To make the planes shoot and take damage while moving, there is a way to call a function each tick right within the tweener interface.
Tweener is here: http://code.google.com/p/tweener/
Tweener is amazing and awesome and I love it for doing things quickly, but for the next versions of SteamBirds I’m going to have to roll my own solution.. So your mileage may vary!
i’d love to play this game, but on armorgames i can’t progress past the first level; it doesn’t seem to record the 4 stars i should be earning after the tutorial, so i’m stuck. =/
realy a great game
in a futur version could we have a PvP game type?
Andy Moore, you must make this an iPhone game. Its not even an option. this game is so fun and addicting. I would easly pay $5-10
Congratulations on a wonderful game. This is quite honestly one of the best games of any variety that I’ve seen in a long time. I know there has been some discussion of multiplayer; on many of the sites that host the game, I’ve seen the comment “Future versions will have plane upgrades, pilot experience points, and multiplayer…”, and some comments here have mentioned the desire for multiplayer. Is this still in consideration, or should I not get my hopes up?
Multiplayer is definitely coming. :)