Over the years, the RPG has changed significantly. From playing on desktop, more gamers play using their mobile devices. Also, the genre looks very different as it was in previous years. Regardless of that face, there are elements one must know about when creating an RPG game: the audience, the pacing, the experiences, and the customization. In this article, we are going to focus on the pacing.
Pick the Right Pacing
Several role-playing games have good beginnings, yet most make the same mistake: pacing that is too quick or too slow. A pace that is too fast can overload your players, and a pace that is too slow can bore them. So, here are some methods one can use to pick the right pacing for your game.
Allow Your Players to Choose
Though this can take much work and effort, it is effective. Give your players a chance to choose dialogues, routes, or other choices where they can make decisions for the character they carry. That is so your players can connect with the game, just like how they connect with real life. Allowing gamers to make decisions in the game will make them attached to the game, even if the choices don’t directly affect the game’s result.
Offer a World They Can Explore
Give them a map to explore along with some side quests. Making an area to discover with little side quests has benefits that come with it: (1) It serves as an icebreaker, (2) It gives a variety of colours to the game, (3) It lengthens your story.