{"id":31,"date":"2020-03-13T17:18:04","date_gmt":"2020-03-13T17:18:04","guid":{"rendered":"http:\/\/www.andymoore.ca\/?p=31"},"modified":"2020-07-14T12:46:44","modified_gmt":"2020-07-14T12:46:44","slug":"things-to-think-about-when-designing-casual-games","status":"publish","type":"post","link":"https:\/\/www.andymoore.ca\/things-to-think-about-when-designing-casual-games\/","title":{"rendered":"Things to Think About When Designing Casual Games"},"content":{"rendered":"<p>To produce a successful casual game at a fast speed, one must have a production system that mainly focuses on design.<\/p>\n<h3><strong>Step 1: Brainstorm ideas<\/strong><\/h3>\n<p>Consider all your ideas and determine which approach has the highest potential. Look for themes that are general to most age groups and cultures. Also, for a game to be unique, it will only need at least two aspects to make it different from the rest. It can be your story, visual style, or mechanics.<\/p>\n<h3><strong>Step 2: Plan the Whole Development Cycle<\/strong><\/h3>\n<p>The process of brainstorming to own a prototype should only last up to a maximum of three days. After that timeline, one should be able to perform a CTR or click-through rate test. Also, executing the mechanic tests by using your prototype should only take a maximum of two months. If you get good results after the tests, you must develop the game entirely.<\/p>\n<h3><strong>Step 3: Use the Correct Tools<\/strong><\/h3>\n<p>You can use several tools that can assist you in planning, creating, testing, and enhancing your game. Here are some.<\/p>\n<h3><strong>Tools for a Design Document<\/strong><\/h3>\n<ul>\n<li>Google charts and documents<\/li>\n<li>Trello<\/li>\n<li>Paint<\/li>\n<\/ul>\n<h3><strong>Tools for Planning, Checking, Assessing, and Tracking Performance<\/strong><strong><br \>\n<\/strong><\/h3>\n<ul>\n<li>AppAnnie tracking<\/li>\n<li>BuildBox for mobile game enhancement<\/li>\n<li>io for game development<\/li>\n<li>Cloud Build for fast operations<\/li>\n<li>Firebase for analysis<\/li>\n<li>GameAnalytics for player information<\/li>\n<li>SmartLook for recording<\/li>\n<\/ul>\n<h3><strong>Step 4: Work on The Other Details of the Game<\/strong><\/h3>\n<p>Focus on the objectives of your players. Know who your target users are and think about ways to make your game appealing to them. Also, keep an eye on your gameplay before you consider making the story or themes or doing the reverse. Begin with a theme and create your gameplay based on it. However, starting with a theme can be the wrong move. So, focus on the gameplay first.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>To produce a successful casual game at a fast speed, one must have a production system that mainly focuses on design.<br \>\nStep 1: Brainstorm ideas<br \>\nConsider all your ideas and determine which approach has the highest potential. Look for themes that are general to most age groups and cultures. Also, for a game to be unique, it will only need at least two aspects to make it different from the rest. It can be your story, visual style, or mechanics.<br \>\nStep 2: Plan the Whole Development Cycle<br \>\nThe process of brainstorming to own a prototype should only last up to a maximum of three days&#8230;<\/p>\n","protected":false},"author":2,"featured_media":32,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-31","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-development-and-design"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Things to Think About When Designing Casual Games - Moore Games<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \>\n<link rel=\"canonical\" href=\"https:\/\/www.andymoore.ca\/things-to-think-about-when-designing-casual-games\/\" \>\n<meta property=\"og:locale\" content=\"en_US\" \>\n<meta property=\"og:type\" content=\"article\" \>\n<meta property=\"og:title\" content=\"Things to think about when designing casual games - moore games\" \>\n<meta property=\"og:description\" content=\"To produce a successful casual game at fast speed, one must have production system that mainly focuses on design. step 1: brainstorm ideas consider all your and determine which approach has the highest potential. look for themes are general to most age groups cultures. also, be unique, it will only need least two aspects make different from rest. can story, visual style, or mechanics. 2: plan whole development cycle process of brainstorming own prototype should last up maximum three days...\" \>\n<meta property=\"og:url\" content=\"https:\/\/www.andymoore.ca\/things-to-think-about-when-designing-casual-games\/\" \>\n<meta property=\"og:site_name\" content=\"Moore games\" \>\n<meta property=\"article:published_time\" content=\"2020-03-13T17:18:04+00:00\" \>\n<meta property=\"article:modified_time\" content=\"2020-07-14T12:46:44+00:00\" \>\n<meta property=\"og:image\" content=\"https:\/\/www.andymoore.ca\/wp-content\/uploads\/2020\/07\/game-development-e1594660846107.jpg\" \>\n\t<meta property=\"og:image:width\" content=\"1200\" \>\n\t<meta property=\"og:image:height\" content=\"719\" \>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \>\n<meta name=\"author\" content=\"carmen\" \>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \>\n<meta name=\"twitter:label1\" content=\"Written by\" \>\n\t<meta name=\"twitter:data1\" content=\"carmen\" \>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.andymoore.ca\\\/things-to-think-about-when-designing-casual-games\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.andymoore.ca\\\/things-to-think-about-when-designing-casual-games\\\/\"},\"author\":{\"name\":\"carmen\",\"@id\":\"https:\\\/\\\/www.andymoore.ca\\\/#\\\/schema\\\/person\\\/bb0cd3ead3d419d8150582b3c48d2a8f\"},\"headline\":\"Things to Think About When Designing Casual Games\",\"datePublished\":\"2020-03-13T17:18:04+00:00\",\"dateModified\":\"2020-07-14T12:46:44+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.andymoore.ca\\\/things-to-think-about-when-designing-casual-games\\\/\"},\"wordCount\":306,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\\\/\\\/www.andymoore.ca\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/www.andymoore.ca\\\/things-to-think-about-when-designing-casual-games\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/www.andymoore.ca\\\/wp-content\\\/uploads\\\/2020\\\/07\\\/game-development-e1594660846107.jpg\",\"articleSection\":[\"Development and Design\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/www.andymoore.ca\\\/things-to-think-about-when-designing-casual-games\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.andymoore.ca\\\/things-to-think-about-when-designing-casual-games\\\/\",\"url\":\"https:\\\/\\\/www.andymoore.ca\\\/things-to-think-about-when-designing-casual-games\\\/\",\"name\":\"Things to Think About When Designing Casual Games - 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