Things to Think About When Designing Casual Games

To produce a successful casual game at a fast speed, one must have a production system that mainly focuses on design.

Step 1: Brainstorm ideas

Consider all your ideas and determine which approach has the highest potential. Look for themes that are general to most age groups and cultures. Also, for a game to be unique, it will only need at least two aspects to make it different from the rest. It can be your story, visual style, or mechanics.

Step 2: Plan the Whole Development Cycle

The process of brainstorming to own a prototype should only last up to a maximum of three days. After that timeline, one should be able to perform a CTR or click-through rate test. Also, executing the mechanic tests by using your prototype should only take a maximum of two months. If you get good results after the tests, you must develop the game entirely.

Step 3: Use the Correct Tools

You can use several tools that can assist you in planning, creating, testing, and enhancing your game. Here are some.

Tools for a Design Document

  • Google charts and documents
  • Trello
  • Paint

Tools for Planning, Checking, Assessing, and Tracking Performance

  • AppAnnie tracking
  • BuildBox for mobile game enhancement
  • io for game development
  • Cloud Build for fast operations
  • Firebase for analysis
  • GameAnalytics for player information
  • SmartLook for recording

Step 4: Work on The Other Details of the Game

Focus on the objectives of your players. Know who your target users are and think about ways to make your game appealing to them. Also, keep an eye on your gameplay before you consider making the story or themes or doing the reverse. Begin with a theme and create your gameplay based on it. However, starting with a theme can be the wrong move. So, focus on the gameplay first.

Popular Posts

Leave a Reply

Your email address will not be published. Required fields are marked *